85stroka wrote:I am sorry but it's a pressure wave,and the smoother the transsition the better, go look at some 2 stroke gp bikes,look at how smooth the transition is,it aint for looks, the smoother the transition, the less resistance and the less speed the pressure wave looses.
Your telling me as a sound wave hits that bend it aint gonna make a difference?
I'm going to make one more pass at this and leave it alone. I've worked off and on as an acoustic engineer over the last 10 years, so my ability to explain in layman's terms can be wanting at times. Guys on Mopedarmy pointed this all out too, but I didn't bother to elaborate there.
1) You have to curve the pipe, so whether its a sharp angle curve or gradual (as you propose) it has to be there. If we treat the acoustic propagation as a ray, it will reflect back to the port regardless of the construction of the pipe. The "sound ray" paradigm is often used to explain echos outdoors.
2) The acoustic wave propagation is really more like a wave, because its been trapped in a bottle: the expansion chamber. Basically, it acts like blowing across the top of a bottle. When you blow, the noise is not caused by a sound ray (or air) boucing off the bottom of the bottle to the top. It is caused by excitation of the acoustic mode of the interior bottle shape, which makes noise. The fact that the expansion chamber has a hole in the bottom is immaterial. Having looked at more computer-generated interior acoustic mode plots that you would care to hear about, I know from experience that the most imporant part of the design is that the length is right. They are very insensitive to configuration, like for example bending them at an angle to go around the fan shroud.
3) The smooth design you are refering to is great for medium to high volume production (1000 - 100K+ parts). It is done by hydroforming the part, and is cheaper/easier from a labor perspective. Since I'm making about 5-10 of these tops, I'm not going to invest in the equipment to make the pipes this way. The way that I'm building them is the way an engineering shop would make development prototypes, because that's what I'm typically involved in. Prettying things up I leave to others.
Kurremkarm is picking up the first V2 pipe. We're thinking about respacing the drive pulley out rather than messing with the clutch, to help launch.